A Mobile Puzzle game made in Unity.
Nominated as Mobile Game of The Year,
at Swedish Game Awards 2021.
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My three main tasks:
Player Combat & Abilities
Implementing Player Animations
Menus and UI
7th Game Project
Engine: Silvertejp (our own)
Timeframe: 15 weeks (half time)
Team size: 11
Genre: Parkour FPS
The implementation of the boss
Development of the Graphics Engine
Level Creation Pipeline in Unity
6th Game Project
Timeframe: 14 weeks (half time)
Genre: Dungeon Crawler
5th Game Project
Engine: TGA2D (school's in-house)
Timeframe: 8 weeks (half time)
Team size: 14
Genre: 2D Top Down Adventure
The Player
The Collision System
Save files
4th Game Project
Timeframe: 7 weeks (half time)
Genre: 2D Platformer
Collectables
Level Hazards
3rd Game Project
Team size: 12
Genre: Shoot 'Em Up
Weapon Systems
The Final Boss
2nd Game Project
Engine: Unity
Timeframe: 6 weeks (half time)
Genre: Mobile Puzzle
Light Puzzle Mechanic
UI & Menus
Tile-Map System